Below you can see glmark2 running as a Wayland client in Weston, on a NanoPC -T4 (so a RK3399 SoC with a Mali T-864 GPU)). It's much smoother than on the video, which is limited to 5FPS by the webcam.
Weston is running with the DRM backend and the GL renderer.
The history behind it
For more than 10 years, at Collabora we have been happily helping our customers to make the most of their hardware by running free software.
One area some of us have specially enjoyed working on has been open drivers for GPUs, which for a long time have been considered the next frontier in the quest to have a full software platform that companies and individuals can understand, improve and fix without having to ask for permission first.
Something that has saddened me a bit has been our reduced ability to help those customers that for one reason or another had chosen a hardware platform with ARM Mali GPUs, as no open driver was available for those.
While our biggest customers were able to get a high level of support from the vendors in order to have the Mali graphics stack well integrated with the rest of their product, the smaller ones had a much harder time in achieving that level of integration, which manifested in reduced performance, increased power consumption and slipped milestones.
That's why we have been following with great interest the several efforts that aimed to come up with an open driver for GPUs in the Mali family, one similar to those already existing for Qualcomm, NVIDIA and Vivante.
At XDC last year we had the chance of meeting the people involved in the latest effort to develop such a driver: Panfrost. And in the months that followed I made some room in my backlog to come up with a plan to give the effort a boost.
At that point, Panfrost was only able to get its bits in the screen by an elaborate hack that involved copying each frame into a X11 SHM buffer, which besides making the setup of the development environment much more cumbersome, invalidated any performance analysis. It also limited testing to demos such as glmark2.
Due to my previous work on Etnaviv I was already familiar with the abstractions in Mesa for setups in which the display of buffers is performed by a device different from the GPU so it was just a matter of seeing how we could get the kernel driver for the Mali GPU to play well with the rest of the stack.
So during the past month or so I have come up with a proper implementation of the winsys abstraction that makes use of ARM's kernel driver. The result is that now developers have a better base on which to work on the rendering side of things.
By properly creating, exporting and importing buffers, we can now run applications on GBM, from demos such as kmscube and glmark2 to compositors such as Weston, but also big applications such as Kodi. We are also supporting zero-copy display of GPU-rendered clients in Weston.
This should make it much easier to work on the rendering side of things, and work on a proper DRM driver in the mainline kernel can proceed in parallel.
For those interested in joining to the effort, Alyssa has graciously taken the time to update the instructions to build and test Panfrost. You can join us at #panfrost in Freenode and can start sending merge requests to Gitlab.
Thanks to Collabora for sponsoring this work and to Alyssa Rosenzweig and Lyude Paul for their previous work and for answering my questions.
Really great news, thanks to everyone involved!
Now that Weston is running, I am curious how close we are to having mutter & gnome-shell working?
Also, are you running a mainline kernel on the NanoPC-T4?
> Now that Weston is running, I am curious how close we are to having mutter & gnome-shell working?
Actually, Alyssa started work on this while I was sleeping: https://gitlab.freedesktop.org/panfrost/mesa/tree/gs
GDM starts and one can log into GNOME, but the rendering is quite garbled, specially text.
If she has time, I'm confident she can get it fixed in short time.
> Also, are you running a mainline kernel on the NanoPC-T4?
Yep, but the DT isn't merged yet: https://lkml.org/lkml/2018/11/27/697
Need to find time to address the latest review comments, though tbh I have been giving priority to the Panfrost work as that's why I got the HW in the first place.
Nice, I guess this means it will be easier to run all sorts of graphical app on the BananaPi.
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