tag:blogger.com,1999:blog-664175667937540078.post281169673372573564..comments2024-03-28T14:09:47.369+01:00Comments on Tomeu Vizoso: WebGL support in WebKit-ClutterTomeu Vizosohttp://www.blogger.com/profile/16626407169435386757noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-664175667937540078.post-20956943962432249762011-12-20T14:06:43.349+01:002011-12-20T14:06:43.349+01:00@Yoan: Fixed, thanks!@Yoan: Fixed, thanks!Tomeu Vizosohttps://www.blogger.com/profile/16626407169435386757noreply@blogger.comtag:blogger.com,1999:blog-664175667937540078.post-84388670856459113152011-12-20T14:05:00.491+01:002011-12-20T14:05:00.491+01:00The clutter link points to blogger.com.The clutter link points to blogger.com.Yoanhttps://www.blogger.com/profile/12545735642906224429noreply@blogger.comtag:blogger.com,1999:blog-664175667937540078.post-87735982955580529382011-12-20T13:50:44.322+01:002011-12-20T13:50:44.322+01:00@Igor: Because it's a PoC and the shortest pat...@Igor: Because it's a PoC and the shortest path to validate the approach was duplicating it. As mentioned in the post, the next step would be seeing what can be shared and what really needs to be apart.Tomeu Vizosohttps://www.blogger.com/profile/16626407169435386757noreply@blogger.comtag:blogger.com,1999:blog-664175667937540078.post-66001949445349631372011-12-20T13:03:55.021+01:002011-12-20T13:03:55.021+01:00Well, there is the opengl GraphicsContext3D backen...Well, there is the opengl GraphicsContext3D backend. Why you guys are not using it?Igorhttps://www.blogger.com/profile/16344831710106071126noreply@blogger.com